>>Discussion Question


Ancient Greek philosopher Plato believed that all forms of "poetry", including art, drama and epic poetry, were ammoral because they encouraged "base passions" in listeners and spectators. His predecessor, Aristotle, on the other hand, argued that poetry, art and drama were positive because they provide pleasure to the viewer through mimesis. For example, a tragedy was pleasurable precisely because the viewer of the drama was aware that it was imitation of tragic events rather than a real tragedy. Some feminists and members of the press have argued that violent computer games, (and films), encourage real life violence and perpetuate male aggresssion. Others have pointed to increasing numbers of female gamers and lauded the potential for new gender categories. 3-D computer games owe much of their history to military combat simulations and in games like Half-life Mod "Counter Strike" the terrorist scenario mimics real life military scenarios, eerily close to real life situations in the Middle East and elsewhere, (and similar to actual military training simulations). In your opinion, are violent computer games harmful to society?