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Course Designer and Instructor: Anne-Marie Schleiner
[Intermediate Digital Imaging,
Winter Term 2001, UC Irvine]
Course Description:
The course will investigate various ways that active cultural production by gamers functions as art. The course will begin with creative exercises in game character building and graphical avatar design with attention to identity, gendering and violence. Students will then be introduced to the digital folk art of game add-ons and asked to make artistic interventions in gaming culture. Avid participation in gamer fan culture often serves as a foundation for later game design in the gaming industry. Evaluation:
| Projects: | (2 Projects 20% each) | 40% |
| Quizes: | (1 Quiz) | 10% |
| Participation: | 10% | |
| Final Project: | 40% |
Software: Photoshop, Quake II or other shooter game
Hardware: PCSyllabus:
Week1: Identity and Role Playing Games
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Reading: Sherry Turkle, "Identity in the Age of the Internet" from Life on the Screen, New York: Simon and Shuster, 1995. |
| Day 1 [Jan 9]: |
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| Day 2 [Jan 11]: |
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Week2: Identity and Role Playing Games
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Reading: Jullian Dibbell, "Samantha Among Others" in My Tiny Life: Crime and Passion in a Virtual World,New York: Henry Holt and Company, Inc., 1998. |
| Day 1 [[Jan 16]: |
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| Day 2 [Jan 18]: |
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Week3: Avatars and Gender Building: Monster Friendly
Reading: Anne-Marie Schleiner, "Mutation.fem"
Day 1 [Jan 23]: Present:
- Show Tomb Raider on Playstation
- Player/avatar relations in terms of gender
- Lara Croft as visual fetish object of male gaze, as drag queen, as feminist role model
- Show female patched heroines
- The monster-friendliness of computer game culture
- Queer theory investigations of monstrous characters in horror and gothic genres
Activity:
Day 2 [Jan 25]: Present: none
Activity:
Avatar sketches.
Week4: Avatars and Gender Building: Monster Friendly
Reading: none
Day 1 [Jan 30]: Present: none
Activity:
- DISCUSS READING
- Avatar sketches.
Day 2 [Feb 1]: Present: none
Activity:
- Avatar sketches.
Week5: Pixelated Blood and Shooter Games
Reading: none
Day 1 [Feb 6]: Present: none
Activity:
Critique, avatar storyboard sketches DUE
Day 2 [Feb 8]: Present:
- Julia Kristeva's abject
- From disgust to pleasure in digital carnage
- Judith Halberstam's monster skin wounds
- Social Aspects of Violent Shooters, LANs and Clans
- Links to Shooter Games
- Female Quake Clans
- How to play Quake Demo
Activity:Play Online Quake III--Newbies Paired with experienced Fraggers
Week6: Pixelated Blood and Shooter Games
Reading: Amy Jo Kim, "Killers Have more Fun", and Judith Halberstam, "Bodies that Splatter: Queers and Chainsaws" in Skin Shows: Gothic Horror and the Technology of Monsters, Durham: Duke University Press, 1995.
Day 1 [Feb 13]: Present: none
Activity:
- Play Online Quake III--Newbies Paired with experienced Fraggers
Day 2 [Feb 15]: Present: none
Activity:
- Play Online Quake III--Newbies Paired with experienced Fraggers
Week7: Pixelated Blood and Shooter Games
Reading: none
Day 1 [Feb 20]: Present: none
Activity:
- DISCUSS READING
- Play Online Quake III
Day 2 [Feb 22]: Present: none
Activity:
Week8: Artistic Interventions and the Digital Folk Art of Gamers
Reading: "Game Patch--The Son of Scratch" by Erkki Huhtamo, Cracking the Maze online exhibit, Synworld Exhibit of Unreal Mods at Public Netbase, Axis "Gameshow" exhibit at Montevideo
Day 1 [Feb 27]: Present:
- Aesthetics of gaming environments in codified game genres
- Recent hacks of game engines by artists with fine art backgrounds
- Game Hacks by Gamers and by Artists as genre busters thematically and aesthetically
- How to Quake Skin Demo
Activity:
Day 2 [March 1]: Present: none
Activity
- Quake Skin Set.
Week9: Artistic Interventions and the Digital Folk Art of Gamers
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Reading: none |
| Day 1 [March 6]: |
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| Day 2 [March 8]: |
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Week10: Artistic Interventions and the Digital Folk Art of Gamers
Reading: none
Day 1 [March 13]: Present: none
Activity:
Day 2 [March 15]: Present: none
Activity
- Final Critique of Quake Skin Set
Week11: Artistic Interventions and the Digital Folk Art of Gamers
Reading: none
Day 1 [March 19-23: Final's Week]: Present: none
Activity:
- none
Day 2 [???]: Present: none
Activity
- none