Game__&__Art__Workshop>
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Workshop Leader: Anne-Marie Schleiner (facilitated by fiftyfifty)
[Hangar,
October 8-12, 2001, Barcelona]
Workshop Description:
This workshop will expose participants to the culture of game modifications which flourished with the release of code for shooter games beginning in the mid 1990's. Avid computer gamers began to create their own themed remakes of game engines including altering game architecture, sound, level design, themes, and characters.
Artists with fine art backgrounds also discovered the editing tools that had become available for modifiying games and they inserted their own aesthetic and conceptual visions into game space and game play.
This workshop will provide participants with practical skills in "skinning" (creating custom characters for games like Quake or the Sims) and other aspects of game modification.
Invited artists will show their work and their techniques.
Software: Photoshop, Quake II, Quake III, Return to Castle Wolfenstein, Shadow Man, Sims and Director
Hardware: PCSyllabus:
| Day 1 [October 8]: Intro to Art and Games |
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Present:
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Activity:
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| Artist Presentation in Evening: none |
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Day 2 [October 9]:Skins and Game Character Fashion |
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Present:
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Activity:
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| Artist Presentation in Evening: Glaznost (Half-life) + Particpants own work |
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Day 3 [October 10]: Continue Skins |
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Present: |
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Activity:
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| Artist Presentation in Evening: Richard Porchner-Virtools + Participants own work |
| Day 4 [October 11]: Mods, Game Alterations and Creative Bug Exploitation |
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Present:
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Activity:
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| Artist Presentation in Evening: Innothna |
| Day 5 [October 12]: Role Playing and Online Multiuser Games, also using Director for Games, Open-Source Game Development |
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Present:
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Activity:
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| Evening Workshop Presention: Present our skins and other work to Public |